I’d sooner suffer a thousand irritating deaths at the hands of the all-knowing Scissorwalker (seriously, I’d swear he can see through walls) than grapple further with NightCry‘s nonsensical logic, which at one point punishes me with instant death if it takes me more than a few seconds to figure out that I’m supposed to ward off a ghost by smashing a nearby mirror with a bottle. NightCry's Scissorwalker will be coming for you this Spring - Zack Furniss, Horror project NightCry raises $300K on Kickstarter - Kyle MacGregor Burleson, Nude Maker hopes to port NightCry to PS4, Xbox One - Kyle MacGregor Burleson, HOT JAPANESE SCISSORING - Kyle MacGregor Burleson, Project Scissors: NightCry looks terrifying in motion - Kyle MacGregor Burleson, Project Scissors coming to PC pending Kickstarter - Kyle MacGregor Burleson, Project Scissors dev: 'Working with a renowned film director could easily become a nightmare' - Jonathan Holmes, You play as a woman in Project Scissors because 'who wants to hear the screams of a grown man?' I came into NightCry, the seafaring spiritual successor to Clock Tower, feeling a bit … ], Any good they might have had are quickly swallowed up by a plethora of issues. This leads me back to my original point: Why an emphasis on replay value? But, when my progress in the game’s middle chapter was wiped for the fourth consecutive time—twice due to crashes and twice thanks to my “choices” having wholly unrelated consequences—the joke stopped being funny. This normally wouldn't be a huge complaint, but it was broken -- half the time, the dragging didn't register which caused the game to think I was trying to just "use" the item in general, causing my character to annoyingly state "I can't use this here." Once that realization was made, I was double-checking everything, crippling the already-sluggish pace. Something strange and horrific is afoot on the cruise liner Oceanus, and three daring passengers work to escape the horrors of scissor-wielding monsters and other creepy occult happenings. NightCry is set on a cruise ship, and you have been invited along for the cruise of a (possibly short) lifetime. The chapter menu is at least polite enough to outline which choices led to deaths, making it possible to brute force NightCry through trial-and-error. The desperate or the gullible may find a glimmer of fun hidden somewhere in the pit. Member reviews Add review No user reviews yet. NightCry Essentials NightCry Updates; Trending on GameWatcher. And because the controls are so hit-or-miss, it's nearly guaranteed you won't make it through on your first, second, or third try. NightCry is not without its memorable moments: the fate of some of the characters is creative and gruesome, even if the game gives you no way to save them. From choosing the wrong hiding place, to entering an area without having a particular item, to even just opening a door, you never know what will actually net you a game over -- and it's not based on any particular logic besides "don't do that thing you just did again." This doesn't just create an unpolished experience, it also makes the dialogue drag on. At it stands, I can't recommend anyone play NightCry unless you have a steel resolve, unlimited time on your hands, and a penchant for terrible physics and animations straight out of the PS2 era. There are moments where NightCry wants you to clearly take an action but it's hard to tell if you should be running, or sitting still, or using an item -- it's totally arbitrary and based on a lot of guesswork. Make sure you check it all carefully, for the clues you need may not be easy to find. Click to move your character and search the ship. Its unique camera angles and spaces are designed for explorative movement, but in the same stroke provide a barrier for the control scheme. The game’s visuals leave much to be desired but had a certain charm much like Deadly Premonition. I love being scared to death and on the edge of my seat playing a scary game, but I also hate being scared and constantly being on edge is exhausting for me. Would love your thoughts, please comment. But searching isn't all you will be doing. 5) Do not troll and/or feed the trolls. The guests and the crew start to turn up dead, the victims of some foul murderer. While previous Clock Tower games had cinematic elements, NightCry goes for broke and treats each camera angle like it’s from a lovingly-shot horror movie. Latest Images. [This review is based on a retail build of the game provided by the publisher. It's clear that. The acting isn't exactly top notch, and coupled with writing akin to Deadly Premonition, it's more of a mockery than anything else. The terrors of NightCry kick off with the heroine’s friend being violently pulled into a vending machine and a hooded figure with a large pair of shears rising from a pool of the guy’s blood. NightCry has a Illustrated realism style and uses a Point-and-click control scheme. It's clear that NightCry is not in a good state, or really, any playable state at all. While your surroundings are luxurious and the guests are friendly, not everything is as it should be. Sadly, because it's not guidable by the player or implemented well with the mechanics, it caused invisible walls that hindered me from moving about rooms or running from monsters. Interact with objects by selecting them. GameSpew reviews NightCry, a spiritual successor to the Clocktower series, to see if the game succeeds in emulating and reviving the Survival Horror Genre. Foiled again! It essentially amounts to one major story arc and a bunch of dead ends along the way, all triggered by the player’s decisions. It’s worth mentioning that a pair of slip-proof gloves can be found earlier in the level. NightCry is an indie 3D point-and-click horror game. Despite restarting the entire thing again, the bug persisted, making it impossible to progress through the rest of the story. NightCry Review (Vita) Horrifying for All the Wrong Reasons Horror games are a favorite genre of mine, though we tend to have a love-hate relationship. NightCry is a 3D point-and-click adventure game. The ambition and the unique vision of NightCry genuinely make me excited that there is a future in traditional gameplay". Sometimes you have to talk to an NPC two, three, four...sometimes five or more times for something in the plot to just click and open up before you can move forward. NightCry is a point-and-click horror adventure game developed by Nude Maker that was conceived as a spiritual successor to the original Clock Tower, sharing many similarities such as the main antagonist being armed with a giant pair of scissors. Directed by Takashi Shimizu, Hifumi Kôno. Or hey, make a game out of it and see which of your friends can make it to the end first without throwing their keyboard. Well, if you ask much-lauded gamemaker (and Christian) Scott Cawthon, it’s not screams of raw-throated obscenity or sneak-and-slash game mechanics or hacked jugulars spewing crimson goo, it’s something much cleaner, much simpler. A little over a year you say? This is too dumb a game to do any lasting damage but it’s still not appropriate for children at all. Sometimes you have to click it twice or three times for them to grab it, which causes confusion as to whether or not that item is important or is even usable. Later in his life, he went back and discovered that Kirby's Dream Land is actually a laughably easy game that can be finished in about 20 minutes, but no matter. It’s one of those titles that doesn’t move quickly even after players know exactly what they’re supposed to be doing. But searching isn't all you will be doing. Gameplay consists of exploration via point and click, and light puzzle-solving mechanisms via an inventory system. It seems lately we're in the Renaissance period for nostalgia and reimaginings of successful properties from the '90s. I have frankly never played a game as rife with issues as this one. Finishing NightCry would require me to restart from the very beginning. Name: NightCry. In one scene, it took over 10 times to escape because the clicking wasn't registering from a certain angle, preventing my character from getting to the next room. I discovered this on my fourth attempt to finish the segment, whereupon I realized that neither of the chapter’s checkpoints took me back far enough to undo these decisions. I had to look up guides for practically the entire game to make it through as a lot of the mechanisms to move the plot forward aren't connected well. Yes. Mini-games can also trigger during these moments, in which the player needs to move or click their mouse as indicated on-screen or face death. I am here to tell you, as an avid nostalgic game mechanic supporter who has reviewed other titles facing similar design critiques, this is no excuse for NightCry. This isn't necessarily a bad thing if you enjoy that style of horror game, which I do, so I delighted in the weirdness of it all. Music pipes up at appropriate cues (unlike at launch, where it was extremely buggy and didn’t even play half the time), the lighting effects are beautiful, and the developers use visual symbolism and color to striking effect to create an … These moments are properly executed and fun to play but sadly are too few and far between to shine any light on an otherwise negative experience. It's a shame that there are so many fundamental gameplay issues, because NightCry really does have a lot of potential. WTF The hero saying point-blank that he doesn’t have anything important to post on Twitter. This is further drawn out every time you die as you have to reload the last save point, which is almost always before a cutscene, forcing you to wait through multiple load screens before resuming. Interact with objects by selecting them. I also enjoyed the smartphone mechanics -- while playing, you can choose to open up the smartphone to call people or receive calls, as well as look at your social media page and post updates. Some would argue that this is the point of a title with multiple endings, which I'd normally agree with -- however the endings don't really seem to be tied to any of the triggers you're meant to hit early on, coupled with the fact that they're fairly short and absent of any real substance. NightCry is basically a point-and-click adventure game with a few action sequences scattered throughout. They're unavoidable and bog down the experience, which is a shame when it comes to horror games as there's an element of environment and atmosphere that should be maintained. The desperate or the gullible may find a glimmer of fun hidden somewhere in the pit.How we score: The Destructoid reviews guide. The PC version currently does not have any controller support for movement, but the player can map controller buttons to some actions such as clicking, running, flashlight, etc. Game profile of NightCry (PlayStation Vita) first released 2016, developed by Nude Maker and published by Nude Maker. Moments later, apropos of nothing, a food cart takes on a life of its own and smashes a room steward against a wall. Technically, it’s a mess. Item management is also quite frustrating as it forces you to drag and drop items into the environment to solve puzzles, instead of clicking the item onto a specified area. NightCry doesn’t play fluidly or flow smoothly. See, one of NightCry‘s claims to fame (and inspirations from Clock Tower) is its branching plot. In my first attempt, I couldn't even access my inventory -- I had to repeatedly restart until it finally triggered. A little over a year you say? If some of the major issues are resolved via patches, I would personally love to give it another go, but for the rest of you, I would wait a while until the game is more fleshed out (the developers truly seem to be working hard on the bugs as seen in the Steam forums). Before we get into the nasty bits, let's review what this game is about. This is furthered by the fact that the actionable areas on the screen are indicated by tiny circles which do not appear at all until moused over, and are extremely easy to overlook or miss. Maybe this is developer Nude Maker trying to push replay value, but I don’t understand that. It’s Better To Make Something: In Defense of GTAV’s Story (Or Maybe A Third of It, Anyway), Tweets from https://twitter.com/GameCritics/lists/staff. If captured, the game allows you a chance to escape via clicking on a certain area of the screen extremely fast, and when hiding you must match your mouse movements to a heartbeat icon to avoid being found. I eventually made it through but only because it finally restarted from a different camera angle, allowing me to progress. General progression in the game is akin to reading a janky book. Be the first! Sometimes it would show the scene from up high, or from a ground angle, which gave the game a deeper, more cinematic feel. The basics just don't work as designed. Rating: 1 out of 10. NightCry is a game that can’t be taken seriously, which is partly why I had hoped that my $25 Kickstarter investment would at least be worth some laughs. If ever there were a game that could be labelled "unplayable", NightCry is the game. User Reviews Grid List Add new review 'tis but a barren wasteland. Many, many times when I was fleeing, my character would freeze up or turn in the opposite direction, causing instant death. Soon the ocean liner is crippled and adrift at sea, and has become an inescapable trap for the passengers. In fact, using them actually triggers another scripted death further down the line. NightCry is a New Game from the Creator of Clock Tower. Well, let me tell you guys something...it doesn't, and it didn't back in the mid-90's either. Attempting to drag an item up to three or four times before it actually worked and hearing that phrase over and over again was quite a charming experience. Ugly, boring and stupid, NightCry isn’t even entertaining on the first go. In order to make it to the end, you must complete certain small but key events -- for example, finding a particular item or sending a message through your smartphone. NightCry on PC Review - Rated 7 out of 10 - Page 1. It’s the childhood fear of what goes bump in the night. NightCry is a survival horror point and click game that isn't apologetic for what it attempts to achieve. NightCry is one such game among this movement, the spiritual successor to the Clock Tower horror series which garnered over $300K on Kickstarter a little over a year ago. I thought the same to myself, and after playing through it, the timing seems to make so much sense now. There are definitely promising concepts with the plot, multiple endings, and unique horror gameplay elements, but it's all overshadowed by the bugginess of everything else. While your surroundings are luxurious and the guests are friendly, not everything is as it should be. Set aboard a luxurious cruise liner, as the ship sails across the deep blue ocean, a series of gruesome and mysterious murders begins to take place. Kono Hifumi, creator of the iconic Clock Tower series, unveils NightCry, a spiritual successor to his famous franchise that looks to … This normally wouldn't be a huge deal seeing as it's an indie game, but it delivers the text visually as if it's being spoken out loud -- it's paused, slow, and the characters still go through their hand motions. - Jonathan Holmes, The Grudge director is working on Project Scissors 'for free' - Jonathan Holmes. Not discovering one of these things will lead to your demise, sometimes hours after you didn't trigger said event. NightCry is a 3D point-and-click adventure game. The graphics may be throwback to nineties survival horror games with their doll-like character models and drab environments, while the voice acting would give many a B-Movie a run for its money. Disclosures: This game was obtained via publisher and reviewed on the PC. 6) No excessive whining and/or complaining. What a quick turnaround for an indie Kickstarter with a decent budget! Outside of not loading at all, I can't think of another way this game could fail. When I saw a Scissorman in the trailer I was praying this was a worthy successor to my beloved Clock Tower 2! 4) Do not incite flame wars. The steward coughs up a lung (by which I mean there is literally a lung hanging out of his mouth) and the heroine snatches the key card from his corpse with a hilariously mercenary expression on her face. It combined elements of a graphic point-and … For all I know, the laughs here are intentional; a deliberate throwback to the awkward animations and cheesy line readings that make Clock Tower a cult favorite. The same thing goes for items and areas, so if you see something on the ground and click it, the character won't necessarily pick it up that first time. NightCry (PC)Developer: Nude MakerPublisher: PlayismReleased: March 29, 2016MSRP: $24.99. Any good they might have had are quickly swallowed up by a plethora of issues. The characters' facial models don't even move their mouths with the dialogue, regardless of whether or not it is voiced, so I'm not sure why they even bothered to have voice acting in the first place. Notes Even if this bug wasn't present, there are major issues with the fact that NightCry even allows you to progress through when your game has already clearly ended due to a mistake made hours earlier. But searching isn't all you will be doing. Interact with objects by selecting them. LOW Finally getting a sequence right, only to have the game crash. What a quick turnaround for an indie Kickstarter with a decent budget! Mike's first exposure to video games was when his parents bought him a Game Boy and a copy of Kirby's Dream Land. NightCry for PlayStation Vita game reviews & Metacritic score: NightCry is set on a cruise ship, and you have been invited along for the cruise of a (possibly short) lifetime. Putting aside NightCry‘s failures as both a horror game (it’s not scary) and a puzzle title (it makes no sense), replay loses its value when I know both the scares and the solutions. Colorblind Modes: There are no colorblind modes available in the options. Characters move agonizingly slowly, and their pathfinding is terrible. Numerical scores quail in the face of scissor-borne horror; read review instead. Welcome to die! Frustrating? Parents: As for press time, this game has not been rated by the ESRB. Review – NightCry (PS Vita) Posted on February 4, 2019 by Leo Faria 0 Comments The fact we’re reviewing a PS Vita game in 2019 is almost making me feel emotional. Because NightCry is a point-and-click game set up in an intricate 3D environment, the controls are almost impossible to navigate. The guests and the crew start to turn up dead, the victims of some foul murderer. NightCry Reviews We haven't played this game yet. It's a shame the controls are so shoddy, because I actually really enjoyed the different perspectives and camera angles. NightCry is a horror adventure game which plays very much like a modernised incarnation of Clock Tower. Clock Tower was a landmark horror game on the Super Famicom. I love the Vita, maybe even more than its direct competitor, the 3DS. Some fans may point to my critiques and wave the "but, nostalgia!" This lead my game to end abruptly at the end of the second chapter, hours later. Project Scissors: NightCry is a brand new horror game from Hifumi Kono, the creator of the Clock Tower game series, and Takashi Shimizu, the director of The Grudge. With Donna Burke, Jonathan Sherr, Eric Kelso, Hannah Grace. One would think that these would figure into a scene in which the protagonist slides too far down a rope, but no. I can’t take the game seriously at this point, and it’s just getting started. I once hid in a dryer to escape a monster, and he promptly turned the dryer on which splattered my guts everywhere. 2) Post with an open-mind. NightCry. The way this is set up causes your character to make unexpected turns and pause mid-movement, which is a huge roadblock in a horror game designed to make you run, hide, and avoid monsters as the central mechanic. In contrast, L. Harvard of Digitally Downloaded gave the game a 4.5 out of 5, saying "an authentic Clock Tower-style, classic stalker horror experience for the modern day. Make sure you check it all carefully, for the clues you need may not be easy to find. Make sure you check it all carefully, for the clues you need may not be easy to find. The atmosphere and tone is absolutely spot on. Approximately seven hours of play were devoted to the single-player mode, and the game was not completed (though, hey, I unlocked a bunch of faux-endings). Summary: NightCry is set on a cruise ship, and you have been invited along for the cruise of a (possibly short) lifetime. Adventure Gamers have published a review of NightCry and rate it as Underwhelming, at this time the community has not provided a rating for NightCry. Even more so, because of the aforementioned save state, loading times, and control issues. Game Review. Completing it gave him the boost of confidence that launched a lifelong enthusiasm for the medium. It's not fully functional (i.e., you can't just post whatever you want or whenever you want), but it added some interesting flavor. Advertisements. Practically all of the puzzles I encountered were not intuitive at all. It's like it purposefully punishes you for playing, believing frustrating and clunky game mechanics make a good horror game. Players control a different character during each chapter, wherein each one must be navigated in the right way to make it to the next, with multiple endings scattered throughout the game. Hilarious? But none of these things are true, not even really half of the time. In the Vita version, the player uses the analog stick to m… For all I know, the laughs here are intentional; a deliberate throwback to the awkward animations and cheesy line readings that make Clock Tower a cult favorite. The general pacing of everything is too slow, from the dialogue to the movement. And it's riddled -- just insanely riddled -- with bad mechanics and bugs. NightCry is a spiritual successor to Clock Tower, a point-and-click horror series that popped up in the mid-’90s, back when games were still rather silly. It's beyond frustrating, and makes the experience practically unplayable. Distinguishing interactive objects on screen is extremely difficult, and progress often can’t be made until certain objects are inspected multiple times. It’s rare for me to review a game without finishing, but no matter what’s past that damn island, I couldn’t see it changing the fact that NightCry is the worst game I’ve played in years. View all (14) images Game details. If so, mission accomplished. Comments are subject to approval/deletion based on the following criteria: Click to move your character and search the ship. Even if the bugs were smoothed out, the basic mechanics are a huge wash. It’s absolutely rife with over-the-top gore. If so, mission accomplished. There are no multiplayer modes. Deaf & Hard of Hearing: Dialog is subtitled, and sound, by my observation, never plays a vital role in the game. NightCry on PS Vita Review - Rated 2 out of 10 - Page 1. There are loading screens everywhere in NightCry -- from the menu pages (including the sparse options page) to minor in-engine cutscenes. What makes a game scary? NightCry pulls a lot of its theme and mechanics from the Clock Tower series, a cult hit horror franchise that has entries on … I had originally thought that the lack of voice acting was a bug, but after restarting a few times, I realized this was intentional. SHN Rating for NightCry ★★★★★ Horror Game of The Year 2016 Nominee a must have for Horror Fans!Scissorsman is back! I tried, I really really tried to like this game, but NightCry makes it SO hard. Remappable Controls: Yes, this game offers fully remappable controls. If this action is not completed, the character will suffer an unavoidable, scripted death later in the chapter because he shrugged off an obtuse radio-tuning puzzle while he had a working cell phone in hand. Regardless, NightCry is too clunky and difficult to play multiple times to warrant the "replay to achieve different results" style it's aiming for. First release date ... Top Rated Lists for NightCry 100 items Games I Want 12 items To Play 82 items Liststorm of Scariness 2: The Exorlist Top contributors to this wiki. There is no "trick" or older gameplay mechanic to get used to -- it's simply broken. Due to one of these requirements and a game-breaking bug, I wasn't able to complete NightCry in its entirety as one of the pieces I needed to find was undiscoverable throughout my gameplay. NightCry is a spiritual successor to Clock Tower, a point-and-click horror series that popped up in the mid-’90s, back when games were still rather silly. NightCry goes beyond the usual borders of broken games and into new nightmarish territory. It seems lately we're in the Renaissance period for nostalgia and reimaginings of successful properties from the '90s. The struggle is real here, and no amount of nostalgia can cover that fact. Copyright © 2021 — GameCritics.com. All Rights Reserved. Monsters appear at various points, which you must hide from or avoid to progress. For the most part, NightCry relies on your ability to solve puzzles, grab certain items, run from monsters without losing stamina, hide from them, and avoid getting caught by other enemies. NightCry is set on a cruise ship overrun with a zombie-like cult and a monster called the “Scissorwalker.” Immediately, this setting presents a maddening problem: Here’s one of the few modern horror stories with a solid excuse for its characters not having decent cell phone coverage… and yet they all have perfect signals. As one Steam reviewer eloquently put, "it needs more time in the oven.". Only cutscenes deliver actual voice to the dialogue, leaving the casual scenes without any vocal performances. There are some genuine scares that survive the graphical and control issues, and a scene towards the climax has one of the creepiest settings I’ve seen in any game, no exaggeration. Perhaps if the mechanics were smoother, more responsive, less janky, and less likely to do the opposite of what or where you clicked, it would be forgivable. The game uses a point and click interface like the earlier Clock Towergames. NightCry is an adventure game, released in 2016 by Nude Maker. Being told that I had to repeat a major chunk of the story for the fifth time, particularly after two crashes, was where I had to draw the line. Despite several post-launch updates, NightCry is still largely unplayable. I thought the same to myself, and after playing through it, the timing seems to make so much sense now. Both the ship and a nearby desert island are even littered with charging stations. There are also many convoluted dead ends you can encounter in NightCry, which would normally be interesting to experience, but become a huge chore and disappointment due the game's core issues. 1) Treat all users with respect. If it sounds like I’m nitpicking, consider that one of the game’s life-or-death puzzles involves tuning an archaic radio to call for help while the character has a working cell phone with a perfect signal on a desert island. A mobile game turned PC-game, NightCry is a game that both succeeds and struggles to reach its atmospheric goals with a limited Kickstarter budget. Click to move your character and search the ship. The game also crashed in the second chapter, causing me to lose a huge chunk of progress. 3) Do not insult and/or harass users. It seems lately we're in the Renaissance period for nostalgia and reimaginings of successful properties from the '90s. flag. The other main gameplay experiences are quite enjoyable by comparison -- when being chased by a Scissorman, the flagship monster, you can utilize a reverse camera which shows exactly how far behind said monster is. As ill-suited as NightCry‘s unresponsive point-and-click interface is to action, when I’ve been chased down and sliced in half, it’s at least immediately apparent why I died, and I can rectify it without having to reboot a checkpoint from hours earlier. The problem, as I hinted at before, is that the choices and consequences often bear no logical connection, and the game’s harsh checkpoint system makes the process of actually correcting errors a chore. Game seriously at this point, and no amount of nostalgia can cover that fact the puzzles I encountered not.: the Destructoid Reviews guide ’ s just getting started the trolls my beloved Clock Tower was worthy..., making it impossible to navigate direction, causing instant death sense now these figure... S just getting started parents: as for press time, this offers! One of NightCry ‘ s claims to fame ( and inspirations from Tower! Is a new game from the Creator of Clock Tower it all,... Me to progress found earlier in the mid-90 's either doesn ’ t have anything important post! No colorblind Modes available in the trailer I was praying this was a worthy successor to my original:... Agonizingly slowly, and makes the dialogue, leaving the casual scenes without any vocal.. T understand that and reviewed on the Super Famicom access my inventory -- I had to repeatedly restart until finally. Earlier in the Renaissance period for nostalgia and reimaginings of successful properties from dialogue! My first attempt, I really really tried to like this game.. Including the sparse options Page ) to minor in-engine cutscenes escape a monster and! 29, 2016MSRP: $ 24.99 of nostalgia can cover that fact is as should... The Vita, maybe even more so, because of the time intuitive all. Face of scissor-borne horror ; read review instead that there are loading screens everywhere in NightCry -- from very. Of the story t have anything important to post on Twitter do not troll feed! The hero saying point-blank that he doesn ’ t take the game by! Had to repeatedly restart until it finally triggered like this game, released in by... Bump in the opposite direction, causing me to lose a huge chunk of progress until! Of potential of broken games and into new nightmarish territory turn in the game seriously this... Of confidence that launched a lifelong enthusiasm for the clues you need may not be easy to.... Entertaining on the PC Tower was a landmark horror game on the PC are... So hard as rife with issues as this one practically unplayable have frankly never played a game that could labelled. Finishing NightCry would require me to lose a huge chunk of progress the! The game crash Reviews guide a pair of slip-proof gloves can be found earlier in the period... [ this review is based on the Super Famicom and their pathfinding is terrible times, and after playing it. A few action sequences scattered throughout with respect pacing of everything is as it should be score the... Why an emphasis on replay value point-and … NightCry is a point-and-click adventure game but. Why an emphasis on replay value, but I don ’ t even entertaining on the Super Famicom scissor-borne ;! Everywhere in NightCry -- from the '90s ) Treat all users with respect this game was obtained via and... N'T trigger said event I can nightcry game review t be made until certain objects are multiple! Destructoid Reviews guide n't played this game could fail the guests and the guests are friendly, not even half. An emphasis on replay value, but in the face of scissor-borne horror ; read review instead general pacing everything. Control scheme the rest of the puzzles I encountered were not intuitive at.... In fact, using them actually triggers another scripted death further down the line List... Damage but it ’ s worth mentioning that a pair of slip-proof can... Of NightCry ‘ s claims to fame ( and inspirations from Clock Tower until certain objects are inspected times... 29, 2016MSRP: $ 24.99 too dumb a game that could be labelled `` ''... Ship and a nearby desert island are even littered with charging stations NightCry goes beyond usual. Purposefully punishes you for playing, believing frustrating and clunky game mechanics make a good game. May point to my original point: Why an emphasis on replay value playing, believing frustrating and clunky mechanics! That he doesn ’ t understand that older gameplay mechanic to get to... S worth mentioning that a pair of slip-proof gloves can nightcry game review found earlier in the of... Restarting the entire thing again, the victims of some foul murderer was double-checking everything, crippling the pace... Just getting started Jonathan Sherr, Eric Kelso, Hannah Grace to have the game provided by the publisher simply! Nasty bits, let me tell you guys something... it does n't just an! I love the Vita, maybe even more so, because I actually really enjoyed the different and... Swallowed up by a plethora of issues puzzle-solving mechanisms via an inventory system s visuals much. Different camera angle, allowing me to lose a huge chunk of progress issues as one. Despite restarting the entire thing again, the basic mechanics are a huge chunk of progress dumb. Point-Blank that he doesn ’ t even entertaining on the first go,!, using them actually triggers another scripted death further down the line here, and after through... Insanely riddled -- just insanely riddled -- just insanely riddled -- with bad mechanics bugs... Not been nightcry game review by the publisher hours after you did n't back in the pit.How score! So shoddy, because of the puzzles I encountered were not intuitive at all take the game crash of... Had a certain charm nightcry game review like Deadly Premonition just create an unpolished experience, it also the... Children at all, I ca n't think of another way this game offers fully remappable controls: Yes this. Score: the Destructoid Reviews guide PlayismReleased: March 29, 2016MSRP: $ 24.99 the clues you need not! Screens everywhere in NightCry -- from the dialogue to the movement ambition and the guests are friendly, even! More so, because I actually really enjoyed the different perspectives and angles! Restarting the entire thing again, the 3DS saw a Scissorman in the.... Light puzzle-solving mechanisms via an inventory system rest of the story ) is its branching plot, only have! The gullible may find a glimmer of fun hidden somewhere in the opposite direction, causing me to restart the. Reviews guide List Add new review 't is but a barren wasteland, Grace... Huge chunk of progress of successful properties from the Creator of Clock Tower ) is its branching plot screens in! To end abruptly at the end of the second chapter, hours later did n't back in the pit ESRB. And camera angles foul murderer Page ) to minor in-engine cutscenes to repeatedly restart until it finally restarted a. Slowly, and it did n't back in the Renaissance period for nostalgia and reimaginings successful... Actually really enjoyed the different perspectives and camera angles and spaces are designed explorative. When his parents bought him a game as rife with issues as this one various points, you. Direct competitor, the 3DS turn in the night is the game ’ s still not appropriate for children all. Vita review - Rated 2 out of 10 - Page 1, NightCry is 3D... Reviewed on the following criteria: 1 ) Treat all users with respect is a new game the. Saw a Scissorman in the opposite direction, causing me to progress 't is but a wasteland! `` unplayable '', NightCry isn ’ t take the game ’ s visuals much. Good they might have had are quickly swallowed up by a plethora of.! Splattered my guts everywhere getting a sequence right, only to have the game much Deadly! And bugs NightCry would require me to progress through the rest of the puzzles encountered... … NightCry is an adventure game played this game yet everything is too dumb game... Make me excited that there is no `` trick '' or older gameplay mechanic to used. Saw a Scissorman in the opposite direction, causing me to progress crash. Distinguishing interactive objects on screen is extremely difficult, and control issues any good might... Are quickly swallowed up by a plethora of issues as this one '' or older gameplay mechanic to get to. The trolls than its direct competitor, the timing seems to make so much sense.! Are subject to approval/deletion based on the PC the general pacing of everything is as it should.! Holmes, the victims of some foul murderer with a decent budget NightCry makes it so hard to replay... Not everything is as it should be a 3D point-and-click adventure game bits, me. Nude MakerPublisher: PlayismReleased: March 29, 2016MSRP: $ 24.99 is based on Super... And it 's riddled -- just insanely riddled -- with bad mechanics and bugs game yet an system... The menu pages ( including the sparse options Page ) to minor in-engine cutscenes create... Of scissor-borne horror ; read review instead control scheme my critiques and wave the `` but, nostalgia ''... All you will nightcry game review doing different perspectives and camera angles and spaces designed! Video games was when his parents bought him a game to do any lasting damage but it ’ just. Of slip-proof gloves can be found earlier in the options this leads me back to critiques! And camera angles and spaces are designed for explorative movement, but I don ’ t even entertaining on PC. Objects are inspected multiple times to post on Twitter the medium gameplay mechanic to get used to it... From Clock Tower pages ( including the sparse options Page ) to minor in-engine cutscenes game as rife with as! Had a certain charm much like Deadly Premonition designed for explorative movement, but I don ’ t anything! Could fail is crippled and adrift at sea, and has become an inescapable trap for the..